Meet the Designer – Indiverse – Dylan Rock
There’s a certain pull that drags you toward the back of a convention hall. You feel it once you pass the glowing RGB towers and the steady clatter of very serious mechanical keyboards. It’s quieter
There’s a certain pull that drags you toward the back of a convention hall. You feel it once you pass the glowing RGB towers and the steady clatter of very serious mechanical keyboards. It’s quieter
There’s a particular kind of focus that settles over a designer’s table long before anyone even whispers the words “final box art.” It’s quiet but not really silent, the scratch of a pencil trying to
There’s a special kind of confidence that comes from someone who’s been quietly making games for nearly a decade, the kind that doesn’t shout, doesn’t oversell, and definitely doesn’t pretend the business side is glamorous.
There’s a very specific moment at The Game Expo before the doors open and the crowds roll in, tables are neatly set, dice are perfectly stacked, and everyone still has a coffee in hand instead
I recently caught up with Ben Huxter from Minimega to talk about where the puzzle‑loving company is headed, and how Bonza Jigsaw Crossword managed to find its way into so many retail outlets. Simple enough…
Disney Lorcana has always felt like a game built on intention, but that became especially clear at the Disney Lorcana Challenge Season 2. Beyond the competition, the decks, and the spectacle, there was a strong
As a self-confessed old-school, sweaty Call of Duty player, the kind who still remembers the glory (and heartbreak) of midnight launches, and who’s spent more hours than I’d care to admit grinding for that elusive
Coming to you from the floor of PAX AUS 2025, where the buzz of indie booths and the hum of excited players never really stops. This is the fourth entry in my “Meet the Designer”
Each year, PAX gives me an opportunity to not only try new games but also meet the designers and creators behind them. The talent, ingenuity and brilliance of their creativity never disappoints. How can a
For me, PAX this year was catching up with indie boardgame designers and talking about their games, what they made, why they made them, and how you can get your hands on them. One of
Another PAX means another incredible opportunity to connect with the creative minds shaping the games we love. This year at PAX AUS 2025, I had the pleasure of catching up with the brilliant team behind
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