Meet the Designer – Wade Dyer – Double Tap
It’s always a pleasure to see familiar faces at ArcFest. Wade Dyer is a regular on the roleplaying game circuit, and I’ve run into him more than a few times at PAX Aus. It was
It’s always a pleasure to see familiar faces at ArcFest. Wade Dyer is a regular on the roleplaying game circuit, and I’ve run into him more than a few times at PAX Aus. It was
I caught up with Richard from Warsurge, who, along with his brother Nic, has been carving out something pretty special in the tabletop space: a miniature-agnostic, open-style wargame that feels less like a rigid ruleset
There is a specific rhythm to the first day of The Game Expo. It’s the sound of hundreds of mechanical keyboards clacking in unison, the low hum of PC fans, and that brief, golden window
A four‑hour road trip is a long time when the tablet’s dead, the music cables have mysteriously vanished, and the back seat contains a 10‑year‑old with a very active imagination. That’s usually where things go
There’s a certain pull that drags you toward the back of a convention hall. You feel it once you pass the glowing RGB towers and the steady clatter of very serious mechanical keyboards. It’s quieter
There’s a particular kind of focus that settles over a designer’s table long before anyone even whispers the words “final box art.” It’s quiet but not really silent, the scratch of a pencil trying to
There’s a special kind of confidence that comes from someone who’s been quietly making games for nearly a decade, the kind that doesn’t shout, doesn’t oversell, and definitely doesn’t pretend the business side is glamorous.
There’s a very specific moment at The Game Expo before the doors open and the crowds roll in, tables are neatly set, dice are perfectly stacked, and everyone still has a coffee in hand instead
I recently caught up with Ben Huxter from Minimega to talk about where the puzzle‑loving company is headed, and how Bonza Jigsaw Crossword managed to find its way into so many retail outlets. Simple enough…
Disney Lorcana has always felt like a game built on intention, but that became especially clear at the Disney Lorcana Challenge Season 2. Beyond the competition, the decks, and the spectacle, there was a strong
As a self-confessed old-school, sweaty Call of Duty player, the kind who still remembers the glory (and heartbreak) of midnight launches, and who’s spent more hours than I’d care to admit grinding for that elusive
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