Mac gaming feels… different now. Not in a bad way, just… unexpected. The shift didn’t happen overnight, but it’s hard to ignore how far things have come. Apple’s silicon team keeps pushing, and with the M5 MacBook Pro out, it’s not really about whether you can game on a Mac anymore. It’s more like: what’s playable, and how well does it run?
That said, the experience isn’t exactly seamless. It’s impressive, sure, some of the hardware benchmarks are wild, but there’s still this unevenness. Compatibility is improving, kind of rapidly, but not consistently. You’ll find some games running beautifully, others… not so much. It’s a bit of a gamble, depending on what you’re into.
The new M5 chip is getting a lot of attention. More benchmarks are trickling in, and they’re painting a clearer picture of what Apple’s silicon can actually do. If you’re curious, we’ve got an update on the latest MacBook Pro that dives into performance numbers and what they might mean for gaming going forward.

Native Performance: The M5’s Power on Display
The M5 chip is… kind of a beast. It’s not just a step up, it’s a massive leap. Apple packed in a next-gen GPU, upgraded shader cores, and a third-gen ray-tracing engine. All of that pushes the MacBook Pro into territory that, honestly, felt out of reach for Mac gaming not that long ago.
And the game library? It’s grown. A lot. Over the past few years, more titles have started running natively on macOS. Big ones, too like Tomb Raider, Resident Evil, Assassin’s Creed. Even Cyberpunk 2077, which used to be the poster child for “your rig probably can’t handle this,” is now playable. Natively. On a Mac.
Performance-wise, the base M5 chip is doing surprisingly well. Reviewers have started sharing early benchmarks, and the results are encouraging:
- Death Stranding runs in 4K at 60fps without breaking a sweat. That’s across a bunch of Apple Silicon devices, not just the top-tier ones.
- Cyberpunk 2077, yeah, that one, actually works. Ultra settings in 4K are still a bit much, but drop it to medium at 1200p and you’re looking at a solid 60fps. No stuttering, no frame drops, no weird tearing. Just smooth gameplay.
We covered the macOS release of Cyberpunk earlier this year, and honestly, it still feels a little surreal seeing it run this well.
So what does all this mean? Well, it’s pretty clear the M5 chip isn’t the problem. The hardware’s ready. If anything’s holding Mac gaming back now, it’s probably software support, or maybe developer interest. But the machine itself? It’s more than capable.
The Emulation Revolution: Crossover and the Windows Library
Not every game runs natively on macOS yet. That’s still a hurdle. But there are workarounds, two main ones, really, and they’ve come a long way.

1. CrossOver (Compatibility Layer)
CrossOver 25 is built on Wine 10.0, and it’s kind of clever. It doesn’t emulate Windows, it just translates what Windows games need into something macOS understands. No Windows license required, which is nice.
A few highlights:
- Graphics Translation: It uses D3D Metal 2.1 to handle DirectX 11 and 12, which means more modern games are actually playable. They also added DXMT, a Metal-based DirectX 11 implementation that gives lower-spec Macs a bit of a boost.
- Ease of Use: There’s a new auto-config system that sets things up for you. Less fiddling, more playing.
- Game Support: Compatibility has improved a lot. Red Dead Redemption 2, The Last of Us Part I, Street Fighter 6, all reportedly working well.
- Performance: In some cases, it even outperforms virtual machines. There’s a demo of GTA V running at Ultra settings, hitting over 60fps. Pretty wild.
- Limitations: Still, it’s not perfect. It can’t get around kernel-level anti-cheat systems like Battleye, so a lot of multiplayer games are off the table.
2. Parallels Desktop (Virtual Machine)
Then there’s Parallels. It’s a full virtual machine, so you’re actually running Windows 11 inside macOS. It’s officially supported by Microsoft, and setup is pretty painless, just a couple clicks.
Some key points:
- Full OS: You get the real Windows experience, which is essential for certain games.
- 3D Acceleration: Supports DirectX and OpenGL up to DirectX 11. Not cutting-edge, but decent.
- Resource Limits: The standard version caps you at 8GB vRAM and 4 vCPUs. If you want more, say, for heavier games, you’ll need the Pro version. Reviewers noted that even with the M5 chip, performance was held back by these limits.
- Multiplayer Access: If you need to play online games with strict anti-cheat systems, this is basically your only option.
- Drawbacks: It’s heavier on system resources. Running a full OS inside another OS adds overhead, so performance takes a hit compared to CrossOver.
The Biggest Roadblocks and Other Options
Even with the M5 chip flexing its muscles, Mac gaming in 2025 still feels like a bit of a maze. The hardware’s ready, more than ready, honestly, but compatibility is where things get tricky.
Here’s a rough breakdown of how things stand:
| Game Type | Compatibility | Best Method |
|---|---|---|
| Single-player, native | Usually runs great—60 FPS or better is common | Native macOS app or CrossOver |
| Multiplayer (no secure boot) | Needs some tweaking, but often works | CrossOver (better performance) |
| Modern multiplayer (with secure boot) | Pretty much a no-go locally | Parallels (limited access) or Cloud Gaming |
And then there’s cloud gaming, which is kind of the wildcard. Services like NVIDIA GeForce Now and Xbox Cloud have become solid options. They stream the game from a remote Windows machine, so you skip all the local compatibility headaches. GeForce Now even works with games that have anti-cheat protections, which is a huge plus.
From the M3 to the M5, especially the Pro and Max chips, Apple Silicon is ridiculously powerful. These machines aren’t just capable, they’re kind of overkill for most games. But the real challenge isn’t the hardware. It’s the ecosystem. You’ve got native ports, compatibility layers like CrossOver, and full-on virtual machines like Parallels. It’s a lot to navigate.
In my experience, the games that do have native versions? They run beautifully. Cyberpunk 2077, Baldur’s Gate 3, World of Warcraft, and a bunch of indie titles; they’re leading the charge. If Apple can convince more developers to go native, we might finally see what these machines can really do.
And maybe, just maybe, owning a MacBook won’t feel like a compromise for gamers anymore.
Please consider supporting the author through his “Buy me a Coffee” page.
Recent Comments