Tag: Interview

Meet the Designer – Sato – Tokyo Xtreme Racer

Few racing games have quite the same identity as Tokyo Xtreme Racer. Built around late-night battles on Tokyo's expressways, the series has always had a particular atmosphere to it. Dark roads, glowing city lights, traffic

Meet the Designer – Lyndon Cullen-Reid – One Pot Planet

Lyndon is an accomplished tabletop game designer who made a major splash with the inaugural win of the PAX AUS Showcase for his pocket-sized tactical spaceship game, Pixel Star. Combining clever decision-making with strategic depth

Meet the Designer – Thomas “Sully” Sullivan – Primordial

Some tabletop games arrive in a flash of inspiration. A clever idea takes hold, a prototype comes together, and before long it's finding its way onto tables. Others take the scenic route. Primordials, the upcoming

Meet the Designer – Daniel and Juno – Isle of Feathers

What do you get when you cross a global lockdown, a profound love of bizarre wildlife, and a shared obsession with tabletop gaming? If you're Brisbane-based designers Daniel Galbraith and Juno Schaaffhausen Te'o, the answer

Meet the Designer – Wade Dyer – Double Tap

It’s always a pleasure to see familiar faces at ArcFest. Wade Dyer is a regular on the roleplaying game circuit, and I’ve run into him more than a few times at PAX Aus. It was

Meet the Designer – Richard – Warsurge

I caught up with Richard from Warsurge, who, along with his brother Nic, has been carving out something pretty special in the tabletop space: a miniature-agnostic, open-style wargame that feels less like a rigid ruleset

Meet the Designer – FishOmatic – Anthony Hilkmann

There is a specific rhythm to the first day of The Game Expo. It’s the sound of hundreds of mechanical keyboards clacking in unison, the low hum of PC fans, and that brief, golden window

Meet the Designer – Disaster Draft – Margo Lee

A four‑hour road trip is a long time when the tablet’s dead, the music cables have mysteriously vanished, and the back seat contains a 10‑year‑old with a very active imagination. That’s usually where things go

Meet the Designer – Indiverse – Dylan Rock

There’s a certain pull that drags you toward the back of a convention hall. You feel it once you pass the glowing RGB towers and the steady clatter of very serious mechanical keyboards. It’s quieter

Meet the Designer – Fruitbowl Dice – The Game Expo 2026

There’s a very specific moment at The Game Expo before the doors open and the crowds roll in, tables are neatly set, dice are perfectly stacked, and everyone still has a coffee in hand instead

Crafting Worlds Interview Series: Justin Halliday

In the Crafting Worlds Series, we interview game designers to peek behind the curtain and discover how they create the wonderful worlds we get to experience and play in. In this edition, we chatted with Justin