Meet the Designer – Indiverse – Dylan Rock
There’s a certain pull that drags you toward the back of a convention hall. You feel it once you pass the glowing RGB towers and the steady clatter of very serious mechanical keyboards. It’s quieter
There’s a certain pull that drags you toward the back of a convention hall. You feel it once you pass the glowing RGB towers and the steady clatter of very serious mechanical keyboards. It’s quieter
There’s a particular kind of focus that settles over a designer’s table long before anyone even whispers the words “final box art.” It’s quiet but not really silent, the scratch of a pencil trying to
There’s a special kind of confidence that comes from someone who’s been quietly making games for nearly a decade, the kind that doesn’t shout, doesn’t oversell, and definitely doesn’t pretend the business side is glamorous.
There’s a very specific moment at The Game Expo before the doors open and the crowds roll in, tables are neatly set, dice are perfectly stacked, and everyone still has a coffee in hand instead
This is my first The Game Expo (TGX), and even though I’ve been following along through the socials of other content creators for years, actually being able to go this time felt different. I’d seen
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