Harvesting Happiness: A Cozy Review of Sugardew Island

Sugardew Island - Your cozy farm shop a review

Sugardew Island is an intentionally uncomplicated, cozy farm shop sim, crafted by a tiny indie dev team. They developed Sugardew Island so you can unwind, relax, and enjoy your beloved genre.

Take care of your animals and your farm, sell your goods to the cute Forest Folk, upgrade your farm and fulfil small orders from the Harmony Tree to fill the tiny island with life again.

Inspired by the beloved Nintendo DS Harvest Moon games, Sugardew Island is a love letter to the genre, with around 15 hours of delightful gameplay.

  • Run your own cozy farm shop and sell goods
  • Care for animals and build bonds
  • Grow crops and gather resources
  • Complete Harmony Tree quests to restore the island
  • Relaxing, pressure-free gameplay with no time limits
  • Also designed for short, enjoyable play sessions

Restore harmony to this enchanting world! After a surprising storm and a shipwreck, your journey begins as you awaken on a deserted island. To continue your adventure, you must collect Harmony by selling goods to the forest folk, healing the island and overcoming the thorns.

Or at least, that’s what the media release would have you believe. It paints a pretty compelling picture, but I wanted to see for myself. So, here’s my review, based on actual time spent with the game.

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A Cozy Surprise: More Than Just Another Farming Sim

I’ll be honest, this wasn’t a game I was looking forward to reviewing and didn’t expect to enjoy. I’ve never played Harvest Moon, and Animal Crossing lost me after about ten minutes. I usually lean toward management sims like Two Point Hospital or something with more action. So when I stumbled across this title, I wasn’t exactly expecting to stick around.

But I did. And I’m still not entirely sure why.

Visuals: Familiar, But Lovingly Crafted

The graphics reminded me a lot of Animal Crossing, that soft, rounded style with a gentle colour palette. It’s not groundbreaking, but it’s detailed in a way that feels intentional. Nothing looks rushed or placeholder. For a game that feels almost indie in spirit, it doesn’t skimp on the visual polish. There’s a quiet charm to the environments, and I found myself noticing little things, like the way the light shifts during the day or how the plants subtly sway. It’s not flashy, but it’s warm and feels almost nostalgic.

Controls: Simple, Maybe Even Soothing

Getting around is easy enough. The controls are intuitive—I never had to pause and look anything up or second-guess what I was doing. There’s a rhythm to it: walk, collect, plant, sell. It settles into a loop that’s simple, almost meditative. And it’s not stressful, which I think is intentional. You’re not rushed, and the game doesn’t punish you for taking your time. That’s surprisingly rare these days.

Sometimes, the mundane can be enjoyable. Not every game needs to push you into a do-or-die mindset or feel like a speedrun challenge. Something is refreshing about a game that lets you just exist in its world for a while, without pressure.

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Story & Gameplay: Gentle Progression, With Just Enough Depth

The story isn’t epic, but it’s engaging. You’re drawn in gradually, nudged along by quests and tasks that feel purposeful. You build up your store, restock shelves, and make sales. It’s satisfying in a quiet way. Farming plays a central role—you care for plants, make fertiliser, and sell your produce. It’s cute, yes, but also layered enough to keep you invested.

You gather materials like wood, stone, and weeds to improve your farm. Animals aren’t just background—they’re part of the loop. You feed them, interact with them, and build bonds. That connection leads to eggs, milk, and other resources. There are even pet companions you can name, and they follow you around. Mine reminded me of my childhood dog, which was oddly comforting.

Progression & Relationships: A Little Bit of Everything

Upgrading your house, tools, and fulfilling orders keeps the game moving at a steady pace. There’s always something to work toward, whether it’s expanding your space, improving efficiency, or unlocking new features. The Harmony Tree quests add a layer of structure, giving you goals that feel meaningful without being overwhelming. And then there’s Trader Tomte, your go-to for seeds, animals, and pretty much anything else you need to keep your farm running. Unfortunately, no sausage sizzle out the front, though. But he’s one of those characters who quietly become essential, even if you don’t think much of him at first.

The relationship system adds another dimension. You can build friendships, go on dates, or take things further if you choose. What I liked is that it doesn’t push you into romance or social goals, it simply leaves the door open. You decide how involved you want to be. Some days I focused entirely on farming and upgrades; other days I found myself chatting with villagers just to see what would happen. It’s flexible, and that flexibility makes the world feel more alive.

Final Thoughts: Not My Genre, But Still… I Stayed

This isn’t a must-play for me. It’s not the kind of game I’d usually seek out. But I kept playing. Maybe because it’s well-built. Maybe because the story gently pulls you in. Or maybe because sometimes, when you’re stuck at an airport or feeling a bit under the weather, you want something that’s kind, not demanding.

If you’re a fan of Harvest Moon or Animal Crossing, this will probably feel like home. If you’re not, like me, it might still surprise you.

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