I’ve been spending time with Disney Lorcana: Winterspell, thanks to a couple of playmats and ten boosters that landed in my mailbox. Well… were supposed to land in my mailbox. The Dragonfire mat made it safely to my desk. The Ariel playmat, my favourite one so far, somehow migrated straight into my housemate’s room and has mysteriously remained there ever since.
She denies everything, of course. Even though I distinctly heard, “OMG, Ariel, mine!” right before watching her bolt down the hall holding it like she just looted a legendary drop. Apparently, I imagined the whole thing…

Anyway, Disney Lorcana: Winterspell.
Before I even cracked the packs, the set’s tone hit me. It has this surprisingly cheerful winter energy that feels strangely refreshing, especially when it’s 33 degrees here (92 in freedom units). Instead of leaning into bleak frost or apocalyptic cold, the set feels more like a snow day that simply spiralled out of control. That vibe makes sense when you learn that a winter storm sweeps across the Realm of Lorcana after an Elsa glimmer tries… and fails to stop a creeping, mysterious vine. It’s a fun setup, even if the vine’s purpose is still pretty unclear. Lorcana’s story tends to jump around anyway, and Winterspell seems comfortable embracing that messiness.
What the Set Actually Is
Disney Lorcana: Winterspell marks the game’s 11th set. Yes, eleventh. Which still feels wild to say. Lorcana hasn’t been around that long, yet here we are with a double‑digit lineup. Instead of feeling overwhelming, though, it’s oddly reassuring, like the game has settled into a confident rhythm of giving us enough time to enjoy the previous set before beginning in the new one.
The set includes 204 cards, which feels substantial without being bloated. Along with new glimmers and fresh takes on familiar ones, Winterspell brings in entire franchises making their Lorcana debut: Darkwing Duck, The Fox and the Hound, and Pocahontas (which happens to sit comfortably in my top three Disney films). Add to that a charming thread of Mickey’s Christmas Carol woven throughout the artwork and tone, and the whole set lands somewhere between festive warmth and winter adventure. As someone who usually leans a bit Grinch-y this time of year, I wasn’t expecting to enjoy that as much as I do.
You won’t have to wait long to experience it either. Prerelease events begin on Feb 13, 2026, with the full launch arriving a week later on Feb 20. I’m absolutely planning to hit a prerelease, partly for the cards, partly because shared confusion over new mechanics is half the fun of a new set.
My own boosters didn’t deliver any Enchanted cards (not shocking, my luck tends to activate only when opening someone else’s packs or, weirdly, the person sitting next to me). But I pulled enough to see what the set is aiming for. Winterspell feels designed with Limited play in mind; draft, sealed, anything where you build from what you open. There’s been chatter about the set having “more focus on Limited,” and that matches what I’ve seen. The cards feel like puzzle pieces with clear edges.
And yes, I did try to do a sealed build with just ten boosters. I laid everything out, sorted it neatly, stared at it with optimism… and ended up with something held together by hope and two‑cost filler. If I’m being generous. Still, I could probably scrape out a 2–1 with it at prerelease.
What I like most so far is that Winterspell feels like a set that wants to be played, not just admired. Once prerelease hits, I’ll finally get to see what it can really do.
The Themes and Atmosphere
Winterspell leans fully into its seasonal aesthetic, snow, soft lighting, frosty edges that make the whole set feel like a crafted holiday special. The “tale of holiday cheer” descriptor shows up in the art everywhere, especially with the Mickey’s Christmas Carol glimmers.
What genuinely caught me off guard was how the set balances all this coziness with just a dash of danger. The frozen visuals aren’t just decorative; they’re baked into the story and character designs. And then, right when you think you’ve got the vibe pegged, experiments from Lilo & Stitch: The Series turn up in snowdrifts. These tiny agents of chaos shouldn’t survive five minutes in the cold, which somehow makes it even better. It’s like the designers shrugged and went, “Sure, put them in mittens.”
As a huge Lilo & Stitch fan, I fully support this. Honestly, I think the fiery girl and her unhinged blue alien should appear in every set.

Mechanically, Winterspell adds Underdog, giving the player going second a small ink discount on certain characters. It’s not dramatic, but it finally gives the second player a little breathing room. After losing one too many coin flips, I’m pretty relieved to see even a tiny nudge toward balance.
Disney Lorcana: Winterspell knows exactly what mood it wants to hit: festive, a little wild, occasionally serious, often silly, and wrapped in a winter atmosphere that stays charming without becoming gloomy. Even from my modest pulls, that tone comes through clearly.
A Little More on Mechanics — Boost Gets, Well… Boosted
Winterspell also takes a moment to power up the Boost mechanic introduced in the last set. You’ll see stronger effects and more interesting abilities tied to Boost this time around, almost like the designers went, “Okay, now that you understand how this works… let’s turn it up to 11.” It’s subtle, but it adds an extra layer of decision‑making that makes some of the mid‑game plays feel more impactful.
It pairs nicely with Underdog, too, one smoothing the start of the game, the other giving you something punchier to grow into.
The Lore Thread… or Whatever’s Going On With That Creeping Vine
The lore of Winterspell feels like someone left the manuscript open in a gust of wind; pieces everywhere, but interesting ones. Early in the arc, a mysterious vine begins spreading across the Inklands, prompting an Elsa glimmer to intervene. Her attempt backfires spectacularly, unleashing the storm that defines the entire set.
I like that the vine isn’t explained yet. It gives the world a subtle tension beneath the festive surface. Lorcana’s storytelling has always leaned a little fragmented, giving you scattered glimpses rather than linear chapters, and Winterspell embraces that style. The warmth of the holiday artwork contrasts beautifully with the slow, creeping threat of something growing where it shouldn’t.
The Mickey’s Christmas Carol glimmers help hold everything together. They reinforce the themes of memory, past decisions, and shifting perspectives, Ideas the game has been hinting at through previous sets. Whether the vine ties directly into these themes or is another mystery waiting to unravel later, I’m not totally sure. Lorcana stories are good at being two things at once: playful on the surface, a bit eerie underneath.
A Quick Note on Starter Decks… or Rather, the Lack of Them
Normally, this is where I’d be talking about the starter decks for the set; breaking down themes, guessing archetypes, maybe even arguing with myself over which deck would be the “new player trap” and which one would quietly dominate casual tables. But Disney Lorcana: Winterspell doesn’t launch with any preconstructed decks or a 2‑Player Starter Set this time around. Which… honestly? Feels like a real loss.
Starter products usually give you a clean, guided snapshot of a set’s identity. They’re approachable, affordable, and the kind of thing you can hand to someone who’s just discovered the game, especially for a set built around winter charm and holiday storytelling. If anything was going to draw in new players, it’d be this theme. I know one of the girls I work with, loved the look of this set & asked me to bring in the Starter Decks when I get them. As she wants to learn it.
And Winterspell has more than enough personality to carry starter decks. The snow‑covered landscapes, the Christmas Carol glimmers, the animated crossovers; this set practically sells itself to anyone who’s ever watched a Disney movie in December. So yeah, it’s disappointing to see those beginner‑friendly decks absent right when they could have done the most good.

It also means there’s no “guided sampler” of Winterspell’s mechanics. No easy way to hand someone a deck that showcases Underdog, or the winter‑flavoured synergy pieces, or the new franchise glimmers. New players will be diving straight into boosters, which is fun in its own chaotic way… but not quite the same as opening a deck that teaches you how the set fits together. As someone who loves TCGs and has been playing them for years. Deck building is one of the hardest elements. So I always use these to teach friends
And, selfishly, I miss the simple ritual of grabbing both starter decks, shuffling them up, and letting them introduce the set for me. It’s usually my favourite warm‑up before diving into drafts, sealed pools or pre-release events.
Still, I only have to wait a few days for the prerelease on Feb 13, and I’m curious to see how the absence of starter decks shapes the feel of the event. Maybe players will be more experimental. Maybe it’ll push more people to try Limited for the first time. Or maybe it’ll just mean more frantic pack‑opening sounds echoing across the room. Honestly, any of those outcomes feels on‑brand for Winterspell.
Final Thoughts (and Maybe a Slight Rant)
I ended up liking Disney Lorcana: Winterspell a lot more than I expected. It’s playful, seasonal in the best possible way, and just eccentric enough to feel distinct from previous sets. Bringing in franchises like Darkwing Duck and Pocahontas gives the game a fresh spark, and the Mickey’s Christmas Carol thread adds this unexpectedly emotional layer that fits the winter theme without becoming overly sentimental. And while I haven’t tested Underdog enough, other than a quick game versus a precon deck from the last set. It feels like the kind of mechanic the game has quietly needed for a while.
My ten boosters didn’t give me any jaw‑dropping pulls, but they still offered enough of the set’s personality to get a real feel for it. That’s part of the charm of a new release, the mix of excitement and mild disappointment, the “oh wow” moments mixed with “why does my luck hate me?” Honestly, both are part of the experience.
I do still wish I had both playmats. The Ariel one especially had this warm, ocean‑blue contrast to all the icy visuals, and it genuinely made me smile when I first saw it. But for now, it remains “missing,” and my housemate continues their cartoon‑villain arc unchallenged.
If you’re even a little curious about Winterspell, whether you’re a long‑time player or someone eyeing Lorcana for the first time, it’s absolutely worth dipping into. The set feels welcoming, a bit messy, a bit magical, a little unpredictable, and it’s a surprisingly charming way to step into 2026.
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